Each of these updates has built on the game with systems being added or improved, such as a new lighting engine and a rework of how scenery affects guests, and steady stream of new rides. Having owned the game for most of the time it has been in Early Access I would say that the biggest improvement I've seen in this 1.0 version is a massive boost to performance and stability, although admittedly I don't have a huge amount of game time and have missed a few updates. The big thing being added into this 1.0 version though is the campaign. This takes you through 26 scenarios in which you will hone your skills to become a true parkitect. As seems to be the way these days, when you start the campaign you open up a map rather than a list of scenarios, similar to the county map in Two Point Hospital and what looks to be the route Parkasuarus will also go down. Initially you can only see a tutorial park and the first scenario Maple Meadows set in "a large clearing on the frontiers of a maple forest" (see what they did there?) As you complete scenarios the clouds will clear, revealing more of the map and allowing you to progress. As expected, these scenarios will challenge you to make a certain amount of money or have a set number of guests in your park, for a 'bonus' there are additional challenges such as doing it within a set time period. Sometimes these additional objectives will give your park a financial boost.
Parkitect Alpha 7-GOG money hack
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